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4 Commits

Author SHA1 Message Date
Sebastian H. Gabrielli
256341cd5e Add embedded, gui, and simulator in same repo 2024-12-28 21:23:29 +01:00
Sebastian H. Gabrielli
0a1f5f2dfb Implement interactivity 2024-12-28 21:14:14 +01:00
Sebastian H. Gabrielli
ff8483dbaa Put the GUI drawing into task 2024-12-28 19:36:20 +01:00
Sebastian H. Gabrielli
083263e19e Successfully render custom menu 2024-12-28 19:05:58 +01:00
10 changed files with 176 additions and 109 deletions

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@ -35,5 +35,7 @@ embedded-graphics = "0.8.1"
ili9341 = "0.6.0" ili9341 = "0.6.0"
display-interface-spi = "0.5.0" display-interface-spi = "0.5.0"
gui = { path="../gui/" }
[profile.release] [profile.release]
debug = 2 debug = 2

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@ -2,15 +2,17 @@
#![no_main] #![no_main]
use core::cell::RefCell; use core::cell::RefCell;
use defmt::{error, info};
use display_interface_spi::SPIInterface; use display_interface_spi::SPIInterface;
use embassy_embedded_hal::shared_bus::blocking::spi::SpiDevice; use embassy_embedded_hal::shared_bus::blocking::spi::SpiDevice;
use embassy_executor::Spawner; use embassy_executor::Spawner;
use embassy_nrf::{ use embassy_nrf::{
bind_interrupts, bind_interrupts,
gpio::{AnyPin, Level, Output, OutputDrive, Pin}, gpio::{AnyPin, Input, Level, Output, OutputDrive, Pin},
peripherals, spim, peripherals, spim,
}; };
use embassy_sync::blocking_mutex::Mutex; use embassy_sync::blocking_mutex::{raw::ThreadModeRawMutex, Mutex};
use embassy_sync::channel::{Channel, Sender};
use embassy_time::{Duration, Timer}; use embassy_time::{Duration, Timer};
use ili9341::Ili9341; use ili9341::Ili9341;
use {defmt_rtt as _, panic_probe as _}; use {defmt_rtt as _, panic_probe as _};
@ -24,6 +26,7 @@ use embedded_graphics::{
}, },
text::{Alignment, Text}, text::{Alignment, Text},
}; };
use gui::*;
// Setup interrupts // Setup interrupts
bind_interrupts!(struct Irqs { bind_interrupts!(struct Irqs {
@ -49,77 +52,100 @@ async fn blink(pin: AnyPin, blink_delay: Duration) -> ! {
} }
} }
/// Create a function to run the demo static GUI_CHANNEL: Channel<ThreadModeRawMutex, gui::GuiAction, 8> = Channel::new();
///
/// # Arguments
/// This function takes in a variable of a generic type `D`.
/// With the restriction that the generic type `D` implements
/// `DrawTarget`, aka that it is a display.
///
/// I've also said it needs to use a certain colormode, because
/// that is the color mode I use in the demo.
///
/// While this may seem a little clunky this function now accepts _any_
/// display as long as it uses the standard 565 colormode.
///
/// # Returns
/// The function returns a `Result` containing either an empty tuple
/// or the error type associated with the generic type `D`.
fn display_demo<D>(display: &mut D) -> Result<(), D::Error>
where
D: DrawTarget<Color = Rgb565>,
{
display.clear(Rgb565::CSS_DARK_OLIVE_GREEN)?;
// Create styles used by the drawing operations. #[embassy_executor::task]
let thin_stroke = PrimitiveStyle::with_stroke(Rgb565::WHITE, 1); async fn gui_task(
let thick_stroke = PrimitiveStyle::with_stroke(Rgb565::WHITE, 3); peripheral: embassy_nrf::peripherals::SERIAL3,
let border_stroke = PrimitiveStyleBuilder::new() sck: AnyPin,
.stroke_color(Rgb565::WHITE) miso: AnyPin,
.stroke_width(3) mosi: AnyPin,
.stroke_alignment(StrokeAlignment::Inside) display_reset_pin: AnyPin,
.build(); cs_pin: AnyPin,
let fill = PrimitiveStyle::with_fill(Rgb565::WHITE); dc_pin: AnyPin,
let character_style = MonoTextStyle::new(&FONT_10X20, Rgb565::WHITE); ) -> ! {
///////////////
// Setup SPI //
///////////////
let yoffset = 10; // Create an SPI config with the SPI frequency at 8MHz
let mut spim_config = spim::Config::default();
spim_config.frequency = spim::Frequency::M8;
// Draw a 3px wide outline around the display. // Grab the SPI Master peripheral form the nRF60
display let spim = embassy_nrf::spim::Spim::new(peripheral, Irqs, sck, miso, mosi, spim_config);
.bounding_box() // Use the SPI peripheral to create a shared SPI bus
.into_styled(border_stroke) let spi_bus: Mutex<embassy_sync::blocking_mutex::raw::NoopRawMutex, _> =
.draw(display)?; Mutex::new(RefCell::new(spim));
// Draw a triangle. ////////////////
Triangle::new( // Setup pins //
Point::new(16, 16 + yoffset), ////////////////
Point::new(16 + 16, 16 + yoffset),
Point::new(16 + 8, yoffset), // Initialize the CS, DC, and display reset pins as outputs
let chip_select = Output::new(cs_pin, Level::High, OutputDrive::Standard);
let direction_control = Output::new(dc_pin, Level::High, OutputDrive::Standard);
let display_reset = Output::new(display_reset_pin, Level::High, OutputDrive::Standard);
////////////////////////
// Create the display //
////////////////////////
// Use the shared bus to create a SPI Device to use for the display
let spi_display = SpiDevice::new(&spi_bus, chip_select);
// Create a new SPI display interface
let iface = SPIInterface::new(spi_display, direction_control);
// Some options for the display
let display_orientation = ili9341::Orientation::PortraitFlipped;
let display_size = ili9341::DisplaySize240x320;
// Create the display
let display = Ili9341::new(
iface,
display_reset,
&mut embassy_time::Delay,
display_orientation,
display_size,
) )
.into_styled(thin_stroke) .unwrap();
.draw(display)?;
// Draw a filled square let mut gui = Gui::new(display);
Rectangle::new(Point::new(52, yoffset), Size::new(16, 16)) gui.draw().expect("Failed to draw GUI");
.into_styled(fill)
.draw(display)?;
// Draw a circle with a 3px wide stroke. loop {
Circle::new(Point::new(88, yoffset), 17) info!("Waiting for GUI event");
.into_styled(thick_stroke) // Wait to receive a GUI event
.draw(display)?; let gui_action = GUI_CHANNEL.receive().await;
// Re-render the GUI
info!("Received event, calculating new screen");
gui = gui.action(gui_action);
// Draw centered text. // Clear the screen
let text = "embedded-graphics"; info!("Clearing screen");
Text::with_alignment( gui.fill_black().expect("Failed to clear screen");
text, // Draw the GUI
display.bounding_box().center() + Point::new(0, 15), info!("Drawing screen");
character_style, gui.draw().expect("Failed to draw GUI");
Alignment::Center, }
) }
.draw(display)?;
Ok(()) #[embassy_executor::task(pool_size = 2)]
async fn input_controller(
control: Sender<'static, ThreadModeRawMutex, gui::GuiAction, 8>,
pin: AnyPin,
action: gui::GuiAction,
) -> ! {
let mut button = Input::new(pin, embassy_nrf::gpio::Pull::Up);
loop {
// Wait for the button to be pressed
button.wait_for_falling_edge().await;
// Send the event
if let Err(_e) = control.try_send(action) {
error!("Failed to send input action with error");
}
}
} }
#[embassy_executor::main] #[embassy_executor::main]
@ -137,10 +163,6 @@ async fn main(spawner: Spawner) {
) )
.expect("Failed to start blink task"); .expect("Failed to start blink task");
////////////////
// Setup pins //
////////////////
let mosi = p.P0_13; let mosi = p.P0_13;
let miso = p.P0_12; let miso = p.P0_12;
let sck = p.P0_30; let sck = p.P0_30;
@ -148,51 +170,38 @@ async fn main(spawner: Spawner) {
let dc_pin = p.P0_20; // Data / Command pin for the display let dc_pin = p.P0_20; // Data / Command pin for the display
let disp_rst_pin = p.P0_11; let disp_rst_pin = p.P0_11;
// Initialize the CS, DC, and display reset pins as outputs // Create the GUI
let chip_select = Output::new(cs_pin, Level::High, OutputDrive::Standard); spawner
let direction_control = Output::new(dc_pin, Level::High, OutputDrive::Standard); .spawn(gui_task(
let display_reset = Output::new(disp_rst_pin, Level::High, OutputDrive::Standard); p.SERIAL3,
sck.degrade(),
miso.degrade(),
mosi.degrade(),
disp_rst_pin.degrade(),
cs_pin.degrade(),
dc_pin.degrade(),
))
.expect("Failed to spawn GUI task");
/////////////// // Create the GUI controllers
// Setup SPI // spawner
/////////////// .spawn(input_controller(
GUI_CHANNEL.sender(),
// Create an SPI config with the SPI frequency at 8MHz p.P0_06.degrade(),
let mut spim_config = spim::Config::default(); gui::GuiAction::Down,
spim_config.frequency = spim::Frequency::M8; ))
.expect("Failed tp spawn DOWN input controller");
// Grab the SPI Master peripheral form the nRF60 spawner
let spim = embassy_nrf::spim::Spim::new(p.SERIAL3, Irqs, sck, miso, mosi, spim_config); .spawn(input_controller(
// Use the SPI peripheral to create a shared SPI bus GUI_CHANNEL.sender(),
let spi_bus: Mutex<embassy_sync::blocking_mutex::raw::NoopRawMutex, _> = p.P0_07.degrade(),
Mutex::new(RefCell::new(spim)); gui::GuiAction::Select,
))
// Use the shared bus to create a SPI Device to use for the display .expect("Failed tp spawn Select input controller");
let spi_display = SpiDevice::new(&spi_bus, chip_select);
// Create a new SPI display interface
let iface = SPIInterface::new(spi_display, direction_control);
////////////////////////
// Create the display //
////////////////////////
// Some options for the display
let display_orientation = ili9341::Orientation::Landscape;
let display_size = ili9341::DisplaySize240x320;
// Create the display
let mut display = Ili9341::new(
iface,
display_reset,
&mut embassy_time::Delay,
display_orientation,
display_size,
)
.unwrap();
// Now loop, re-running the demo every second // Now loop, re-running the demo every second
loop { loop {
display_demo(&mut display).expect("Failed to run display demo"); info!("Hello, world!");
Timer::after_secs(1).await; Timer::after_secs(1).await;
} }
} }

1
gui Submodule

@ -0,0 +1 @@
Subproject commit 12afc17f90756988b9011240e6884fa0e3fb48ef

12
simulator/Cargo.toml Normal file
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@ -0,0 +1,12 @@
[package]
name = "gui-test"
version = "0.1.0"
edition = "2021"
[dependencies]
embedded-graphics = "0.8.1"
embedded-graphics-simulator = "0.7.0"
embedded-layout = "0.4.1"
heapless = "0.8.0"
profont = "0.7.0"
gui = { path = "../gui/" }

43
simulator/src/main.rs Normal file
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@ -0,0 +1,43 @@
use embedded_graphics::{geometry::Size, pixelcolor::Rgb565};
use embedded_graphics_simulator::{
sdl2::Keycode, OutputSettingsBuilder, SimulatorDisplay, SimulatorEvent, Window,
};
use gui::*;
fn main() -> Result<(), core::convert::Infallible> {
let display = SimulatorDisplay::<Rgb565>::new(Size::new(240, 320));
let output_settings = OutputSettingsBuilder::new().scale(1).build();
let mut window = Window::new("Hello World", &output_settings);
let mut gui = Gui::new(display);
'running: loop {
gui.draw()?;
window.update(gui.display_ref());
for event in window.events() {
match event {
SimulatorEvent::Quit => break 'running,
SimulatorEvent::KeyDown { keycode, .. } => {
let action: GuiAction = match keycode {
Keycode::Left => GuiAction::Left,
Keycode::Right => GuiAction::Right,
Keycode::Up => GuiAction::Up,
Keycode::Down => GuiAction::Down,
Keycode::Return => GuiAction::Select,
Keycode::Backspace => GuiAction::Back,
_ => continue,
};
gui = gui.action(action);
gui.fill_black()?;
}
_ => {}
}
}
}
Ok(())
}