// Include the Wire.h library. This is the I2C library #include // Include the LiquidCrystal_I2C library. This is the library allowing us to communicate with the screen using I2C #include // Create a new variable of the LCD type and insert the appropriate values // The type takes the following values: // 1. The I2C address of the LCD (0x20 to 0x27) // 2. The amount of character columns // 3. The amount of character rows LiquidCrystal_I2C lcd(0x27, 16, 2); void setup(){ // Initialize the connection to the display lcd.init(); // Turn the display backlight on lcd.backlight(); // Set the cursor to the first character on the first row lcd.setCursor(0,0); // Print "Hello," to the display lcd.print("Hello,"); // Set the cursor to the first character on the second row lcd.setCursor(0,1); // Print "World!" to the display lcd.print("World!"); } void loop(){ }